Conditions

Set the conditions when a law module will trigger.

Note that every reference to player is referring to the person completing the challenge.

  • All parameters are OPTIONAL

  • Separate each parameter with a comma ,

  • No spaces are allowed between each parameter

  • Conditional parameters ; are required where stated

  • Parameters do not have to be in order

  • !NOT conditions have to appear after the parameter

  • Leave empty if there are no parameters

Player or Enemy Class

  • When you indicate more than 1 class, it means OR.

  • To indicate as the enemy, add a !ENEMY notation behind the parameter. Otherwise, add a !SELF notation to indicate the player.

Examples

  • scout!SELF,soldier!SELF,demoman!ENEMY,heavy!ENEMY means that the player is either a Scout or Soldier, and the enemy is either a Demoman or Heavy.

Parameter

Description

scout

is playing as Scout

soldier

is playing as Soldier

pyro

is playing as Pyro

demoman

is playing as Demoman

heavy

is playing as Heavy

engineer

is playing as Engineer

medic

is playing as Medic

sniper

is playing as Sniper

spy

is playing as Spy

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